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HLMG's first map on a real server
http://sc.cartman-2000.net/forum/viewtopic.php?f=16&t=47
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Author:  impcnrd [ Sun Aug 17, 2008 7:08 pm ]
Post subject:  HLMG's first map on a real server

i have finished the first beta of the first HLMG map
End of all Hope
for a full bug report check template.txt
this is open source
cartman if you can take care of the textures and putting them into the bsp go ahead before it gets added to the server
then upload to the site
cuase i want to download that version
sry but its too big for it to be uploaded to the forums

http://www.megaupload.com/?d=19FR4K35

Author:  cartman-2000 [ Sun Aug 17, 2008 7:15 pm ]
Post subject:  Re: HLMG's first map on a real server

do you have the rmf or map file and all of the wads in there? haven't had a chance to dl it yet.

Author:  impcnrd [ Sun Aug 17, 2008 7:42 pm ]
Post subject:  Re: HLMG's first map on a real server

yeah
its all there
thats why its uploaded to megaupplaod
instead of the forums

Author:  cartman-2000 [ Sun Aug 17, 2008 8:34 pm ]
Post subject:  Re: HLMG's first map on a real server

the sound file in there is huge, I can reduce the quality to 22khz 8bit mono, doing that will reduce the file size to 5mb.

and the tf2.wad file is corrupt in the zip.

Author:  cartman-2000 [ Mon Aug 18, 2008 12:20 am ]
Post subject:  Re: HLMG's first map on a real server

I'm missing the textures for the stereo, so when I go to compile the map I get the purple/black checkered texture on it. it uses textures: R25_WALL1, R25_GRATE2 and R25_CONTROLS5. I've been able to setup the texture packing so that none of the wad files in your zip are needed.
[edit] found those textures, I'll have to extract them out of the re2minigame map and put them into a wad.[/edit]

oh and I fixed the stereo it plays now and I added a light_environment entity that's a dim blue, some parts of the map were pitch black. unfortunately for you adding that entity lengthens the compile time by about 3x, but for me that map doesn't really take any longer then 3-4 minutes to compile, with out that light entity my compile time would be about 1.5 minutes.

noticed a bug with hammer and loading .map files, if you have to many wads in your texture list the .map file won't load. I reduced to wads in my list to those that are actually used in the map. cut the number of wads from 16 to 9. current wads loaded: zhlt.wad, halflife.wad, edana.wad, mastersword.wad, medieval.wad, swars.wad, tfc2.wad, tfc.wad, boombox.wad.

....

making the pack, what do you want me to put in the motd file(will be showed to players when they enter game.)?

Attachments:
File comment: my current build of the map, testing out making some of the texture transparent.
end_of_all_hope_b1.rar [751.59 KiB]
Downloaded 475 times
File comment: my edit, file's in .map format. saved with fewer wads so it will load.
end_of_all_hope_b1.rar [7.66 KiB]
Downloaded 459 times
File comment: wad file with boombox textures.
boombox.rar [30.28 KiB]
Downloaded 474 times

Author:  impcnrd [ Mon Aug 18, 2008 7:08 am ]
Post subject:  Re: HLMG's first map on a real server

use the rmf
the stereo i perposly didn't change the textures

Author:  impcnrd [ Mon Aug 18, 2008 7:09 am ]
Post subject:  Re: HLMG's first map on a real server

i'll worry about the modt with the next release

Author:  cartman-2000 [ Mon Aug 18, 2008 1:33 pm ]
Post subject:  Re: HLMG's first map on a real server

here's the map pack. it's 4.16mb in size.

http://sc.cartman-2000.net/maps/end_of_all_hope.rar

The .map file works fine for me, and I have my compile options setup to work with .map files, it's a little annoying changing them back and forth.

the only problem is the overly bright transparent textures on the door and ladder, I don't know how to control the brightness of it.

Author:  cartman-2000 [ Tue Aug 19, 2008 6:22 pm ]
Post subject:  Re: HLMG's first map on a real server

Made a change to the map and reuploaded the pack, a value of 0 in the wait time for the door to close is invalid, if you don't want the door to close then put -1 in there instead, I changed it to 10 seconds and added blocking damage to the door, which means you can smash stuff like zombies in the door.

I uploaded the map to the server, you can rtv for it now.

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