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HLMG's first map on a real server http://sc.cartman-2000.net/forum/viewtopic.php?f=16&t=47 |
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Author: | impcnrd [ Sun Aug 17, 2008 7:08 pm ] |
Post subject: | HLMG's first map on a real server |
i have finished the first beta of the first HLMG map End of all Hope for a full bug report check template.txt this is open source cartman if you can take care of the textures and putting them into the bsp go ahead before it gets added to the server then upload to the site cuase i want to download that version sry but its too big for it to be uploaded to the forums http://www.megaupload.com/?d=19FR4K35 |
Author: | cartman-2000 [ Sun Aug 17, 2008 7:15 pm ] |
Post subject: | Re: HLMG's first map on a real server |
do you have the rmf or map file and all of the wads in there? haven't had a chance to dl it yet. |
Author: | impcnrd [ Sun Aug 17, 2008 7:42 pm ] |
Post subject: | Re: HLMG's first map on a real server |
yeah its all there thats why its uploaded to megaupplaod instead of the forums |
Author: | cartman-2000 [ Sun Aug 17, 2008 8:34 pm ] |
Post subject: | Re: HLMG's first map on a real server |
the sound file in there is huge, I can reduce the quality to 22khz 8bit mono, doing that will reduce the file size to 5mb. and the tf2.wad file is corrupt in the zip. |
Author: | cartman-2000 [ Mon Aug 18, 2008 12:20 am ] | ||||
Post subject: | Re: HLMG's first map on a real server | ||||
I'm missing the textures for the stereo, so when I go to compile the map I get the purple/black checkered texture on it. it uses textures: R25_WALL1, R25_GRATE2 and R25_CONTROLS5. I've been able to setup the texture packing so that none of the wad files in your zip are needed. [edit] found those textures, I'll have to extract them out of the re2minigame map and put them into a wad.[/edit] oh and I fixed the stereo it plays now and I added a light_environment entity that's a dim blue, some parts of the map were pitch black. unfortunately for you adding that entity lengthens the compile time by about 3x, but for me that map doesn't really take any longer then 3-4 minutes to compile, with out that light entity my compile time would be about 1.5 minutes. noticed a bug with hammer and loading .map files, if you have to many wads in your texture list the .map file won't load. I reduced to wads in my list to those that are actually used in the map. cut the number of wads from 16 to 9. current wads loaded: zhlt.wad, halflife.wad, edana.wad, mastersword.wad, medieval.wad, swars.wad, tfc2.wad, tfc.wad, boombox.wad. .... making the pack, what do you want me to put in the motd file(will be showed to players when they enter game.)?
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Author: | impcnrd [ Mon Aug 18, 2008 7:08 am ] |
Post subject: | Re: HLMG's first map on a real server |
use the rmf the stereo i perposly didn't change the textures |
Author: | impcnrd [ Mon Aug 18, 2008 7:09 am ] |
Post subject: | Re: HLMG's first map on a real server |
i'll worry about the modt with the next release |
Author: | cartman-2000 [ Mon Aug 18, 2008 1:33 pm ] |
Post subject: | Re: HLMG's first map on a real server |
here's the map pack. it's 4.16mb in size. http://sc.cartman-2000.net/maps/end_of_all_hope.rar The .map file works fine for me, and I have my compile options setup to work with .map files, it's a little annoying changing them back and forth. the only problem is the overly bright transparent textures on the door and ladder, I don't know how to control the brightness of it. |
Author: | cartman-2000 [ Tue Aug 19, 2008 6:22 pm ] |
Post subject: | Re: HLMG's first map on a real server |
Made a change to the map and reuploaded the pack, a value of 0 in the wait time for the door to close is invalid, if you don't want the door to close then put -1 in there instead, I changed it to 10 seconds and added blocking damage to the door, which means you can smash stuff like zombies in the door. I uploaded the map to the server, you can rtv for it now. |
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