Ok each time i hit F9 (run) i get this
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\ninjabunny0\half-life
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Howie\Desktop\Tournment.map" "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment.map"
** Executing...
** Command: C:\Users\Howie\Desktop\NEWFOL~1\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Howie\Desktop\NEWFOL~1\hlcsg.exe "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
Entering C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%... (0.02 seconds)
SetModelCenters:
30%...60%... (0.00 seconds)
CSGBrush:
10%...20%...40%...50%...70%...80%... (0.27 seconds)
Using Wadfile: \users\howie\desktop\halflife.wad
- Contains 13 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \users\howie\desktop\doom.wad
- Contains 0 used textures, 0.00 percent of map (107 textures in wad)
Texture usage is at 0.26 mb (of 4.00 mb MAX)
0.33 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\Howie\Desktop\NEWFOL~1\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Howie\Desktop\NEWFOL~1\hlbsp.exe "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 85 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity monster_medic_ally_repel @ (-2217, 554,-255)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 49 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity player_weaponstrip @ (-1984, 512,-193)
SolidBSP [hull 2] 49 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity player_weaponstrip @ (-1984, 512,-193)
SolidBSP [hull 3] 49 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity player_weaponstrip @ (-1984, 512,-193)
0.14 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\Howie\Desktop\NEWFOL~1\hlvis.exe
** Parameters: "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Howie\Desktop\NEWFOL~1\hlvis.exe "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\Users\Howie\Desktop\PARANO~1\mapping\bumprad.exe
** Parameters: -extra "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
hlrad v2.5.3 rel Custom Build 1.7 (Apr 2 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Users\Howie\Desktop\PARANO~1\mapping\bumprad.exe -extra "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment.log for the cause.
----- END hlrad -----
And it just stays there and does nothing. I heard it stays like that then runs, but i hit it like 5 minutes ago. Is the run thing not working right or does it usually do this?
If it wont work (curse Vista) because i KNOW i set it up right, can someone compile it for me?
*note its still not complete