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I was making a map, when i tested it to see if the teleporting worked, when i spawned, i fell
and fell
and fell
Seriously wtf did i do wrong???


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Tournment.rar [1.82 KiB]
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Sat Aug 30, 2008 4:02 pm
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The way you have it it wouldn't work, you have to make a teleport entrance by tieing a solid to a trigger_teleport.

I can't even compile your map. did you make a box for each part or did you try to make one hollow.

SolidBSP [hull 0] 93 (0.00 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 87 (0.02 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 98 (0.02 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 87 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.08 seconds elapsed

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Sat Aug 30, 2008 8:14 pm
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fixed the map and got a working teleporter, screwed around with the walls in your map to fix the compile error. A teleporter will work if you have the entrance solid tied to a trigger_teleport(you should know that it's going to be invisible in-game.) and is 16 units or less from the ground or what ever solid object it's over and have it target the exit. What I had in there is a small box, but you could also use a cylinder or a taller box then what I used.

I also added the teleport sound from classic :), you can hear it going through the teleporter.

lol, even though it goes through the entire process of compiling, with 2 lights, without any errors, it only takes like 2-3 seconds to compile on my computer.


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Tournment.rar [13.28 KiB]
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Sat Aug 30, 2008 9:01 pm
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Ok, im going to try and complete it, IMPCNRD told me how to make the teleporters work, but im going to have to try to get the floors do not be like ghosts or something
and no duh your computer can compile it in 2-3 seconds, you have a Crysis running computer.

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Sun Aug 31, 2008 8:17 am
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Ok each time i hit F9 (run) i get this



** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\ninjabunny0\half-life


** Executing...
** Command: Copy File
** Parameters: "C:\Users\Howie\Desktop\Tournment.map" "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment.map"


** Executing...
** Command: C:\Users\Howie\Desktop\NEWFOL~1\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Howie\Desktop\NEWFOL~1\hlcsg.exe "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
Entering C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%... (0.02 seconds)
SetModelCenters:
30%...60%... (0.00 seconds)
CSGBrush:
10%...20%...40%...50%...70%...80%... (0.27 seconds)

Using Wadfile: \users\howie\desktop\halflife.wad
- Contains 13 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \users\howie\desktop\doom.wad
- Contains 0 used textures, 0.00 percent of map (107 textures in wad)

Texture usage is at 0.26 mb (of 4.00 mb MAX)
0.33 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Howie\Desktop\NEWFOL~1\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Howie\Desktop\NEWFOL~1\hlbsp.exe "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 85 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity monster_medic_ally_repel @ (-2217, 554,-255)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 49 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity player_weaponstrip @ (-1984, 512,-193)
SolidBSP [hull 2] 49 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity player_weaponstrip @ (-1984, 512,-193)
SolidBSP [hull 3] 49 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity player_weaponstrip @ (-1984, 512,-193)
0.14 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\Howie\Desktop\NEWFOL~1\hlvis.exe
** Parameters: "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Howie\Desktop\NEWFOL~1\hlvis.exe "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\Users\Howie\Desktop\PARANO~1\mapping\bumprad.exe
** Parameters: -extra "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"

hlrad v2.5.3 rel Custom Build 1.7 (Apr 2 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Users\Howie\Desktop\PARANO~1\mapping\bumprad.exe -extra "C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Steam\steamapps\ninjabunny0\half-life\SvenCoop\maps\Tournment.log for the cause.

----- END hlrad -----


And it just stays there and does nothing. I heard it stays like that then runs, but i hit it like 5 minutes ago. Is the run thing not working right or does it usually do this?
If it wont work (curse Vista) because i KNOW i set it up right, can someone compile it for me?
*note its still not complete


Attachments:
tournmentb1.rar [5.65 KiB]
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Sun Aug 31, 2008 9:01 am
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it means that your boxes arent closed
if its not closed it won't compile

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Sun Aug 31, 2008 10:29 am
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Well theres this one part where after you crawl into a room you drop down into a pool of water

Ok i closed it, heres the incredibly long named rar file


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tournmentb1needcompiledtotest.rar [5.58 KiB]
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Sun Aug 31, 2008 10:40 am
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