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Alchemy_lab_enhanced_beta http://sc.cartman-2000.net/forum/viewtopic.php?f=16&t=87 |
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Author: | dakota-kun [ Wed Sep 10, 2008 4:28 pm ] | ||
Post subject: | Alchemy_lab_enhanced_beta | ||
quit mapping
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Author: | NinjaBunny [ Thu Sep 11, 2008 8:07 pm ] |
Post subject: | Re: Alchemy_lab_enhanced_beta |
give me the damned rmf file, i want to see it. |
Author: | impcnrd [ Fri Sep 12, 2008 1:06 pm ] |
Post subject: | Re: Alchemy_lab_enhanced_beta |
OMG this map SUCKED its nothing like alchemy lab 1 it should be called alchemy lab 2 atleast not enhanced you don't even know how to do water correctly use "func_water" for things that should be water you can't even get to the top of the desks i must tell you when mapping think that ant-grav jumping is disabled if you think that way and the map ends up on a diff server without ant-grav they can still get to certain places |
Author: | cartman-2000 [ Fri Sep 12, 2008 2:56 pm ] |
Post subject: | Re: Alchemy_lab_enhanced_beta |
with func_water it only applies the texture to the top of the brush and not the other sides, and if it was rotated with the top slanted the texture won't be applied at all, it'll be invisible in-game, at least that's what it does when I tried using it. could have tied it to a func_wall or func_illusionary and had semi transparent water, it also looks like the water textures scale is to high. And the map is so small. does it have a leak in it? |
Author: | dakota-kun [ Fri Sep 12, 2008 4:56 pm ] |
Post subject: | Re: Alchemy_lab_enhanced_beta |
You'r beginning to be an asshole impcnrd, i try. |
Author: | impcnrd [ Fri Sep 12, 2008 6:21 pm ] |
Post subject: | Re: Alchemy_lab_enhanced_beta |
sry i was pissed off cuase my computer was running so fucking slow |
Author: | NinjaBunny [ Fri Sep 12, 2008 6:26 pm ] |
Post subject: | Re: Alchemy_lab_enhanced_beta |
its true though, the map sucked overall. Just post the rmf file and we can look at it |
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