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Black_Out
http://sc.cartman-2000.net/forum/viewtopic.php?f=17&t=183
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Author:  NinjaVayne [ Sat Oct 11, 2008 10:02 pm ]
Post subject:  Black_Out

Map: Black_Outp1
MapName(Originally): BreakOut
Version: Beta
Status: | | | | | | | | | 20/100 Finished/Tested/Beta
Description: You are a prisoner of crime. You were caught during a bank run and blow up half of a town, terrorism, and were thrown into the worst jail on the face of the earth: Azknoth.
The name may be a tad non-believable, though it is a tough jail for the hardened criminals. You and the rest of your partners were thrown into a separate cell. As a few days have gone by, the Warden was informed to escape the area imediately along with all the criminals. But you and your partners were left behind. Power lasted for an hour as all of them escaped. Then, everything went out. Electric doors, fences, lights, everything that was running on electricity. Only emergency lights have been turned on throughout the jail, and you and your partners start to figure a way out of the jail, unknowingly foreseeing the horrors that await them.
Creator/Author:Ninja Vayne/Mirun
Author's Notes: Im planning on needing some models, if anyone is willing to help make some skins for this map, please pm me and await future notices. Currently im just designing the outlaw of the map at first.
UPDATE:
Hello everyone, I have news.
I've finished part 1 of Black out, since the other version was messed up because i had to re-do this thing.
Its a small map run, but theres a secret room for the credits to the author of the map lol. Anyways, enjoy.

Attachments:
File comment: The short introduction of somehow not really relating to the story.
svencoopmaps.rar [179.84 KiB]
Downloaded 583 times

Author:  NinjaBunny [ Sun Oct 12, 2008 10:31 am ]
Post subject:  Re: Black_Out

i have some fuggin awsome weapon models, if you want to use those

Author:  NinjaVayne [ Sun Oct 12, 2008 4:56 pm ]
Post subject:  Re: Black_Out

Show me some screenshots, I'd like to see them before I use them.
If you got any awesome zombie models I can use, that'd be great.
Along with a barney model that looks like a Jail warden with a pistol.

Author:  NinjaVayne [ Thu Oct 16, 2008 3:35 pm ]
Post subject:  Re: Black_Out

NinjaVayne wrote:
Show me some screenshots, I'd like to see them before I use them.
If you got any awesome zombie models I can use, that'd be great.
Along with a barney model that looks like a Jail warden with a pistol.

Scratch the barney models. I still need great Zombie models and some OK weapon models.
Also, Introduction is set but map end is not triggered because of not enough knowledge of how to end a map in valve hammer editor.

Author:  impcnrd [ Thu Oct 16, 2008 4:18 pm ]
Post subject:  Re: Black_Out

uh you can use the models from hl decay
there are amazing
and i could trigger the ma...
fuck
maybe not
cuase i'm supposed to fix a map for the alien
that i havn't done yet

Author:  NinjaVayne [ Thu Oct 16, 2008 4:26 pm ]
Post subject:  Re: Black_Out

Lol.
Oh and the game end is fixed. It was a false alarm. Its playable.
NOTE: Just so you know, the percentage bar up top indicates the progress of the map series.

Author:  cartman-2000 [ Thu Oct 16, 2008 6:41 pm ]
Post subject:  Re: Black_Out

You should use all lower case for map names, because of linux fast dl's, there case sensitive, if the map is run with a different case then what's on the fast dl, people will be forced to dl straight from the server.

Author:  NinjaVayne [ Thu Oct 16, 2008 7:09 pm ]
Post subject:  Re: Black_Out

Pretty much actually, the real mapname is blackout1.
Also i forgot to erm.. add something in it so... you might need to re-download it. I've uploaded the fixed.

Author:  Maskan [ Fri Nov 07, 2008 11:09 am ]
Post subject:  Re: Black_Out

Lol, Please, thuroughly test the ever lovin HELL out of a map before releasing it to us :]

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