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melleemadness
http://sc.cartman-2000.net/forum/viewtopic.php?f=17&t=263
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Author:  Maskan [ Fri Dec 05, 2008 9:02 pm ]
Post subject:  melleemadness

My first attempt at a wave by wave type defence map.

You'll have to kill things quickly so that there are not to many monsters on the map at one time, although I was able to do this by myself so it should not be a problem. I wish I knew how to make the next wave start only when all the other monsters are dead...

Due to the aformentioned problem, I could not figure out a way for the map to end, so it's essentially an RTV map :P

It's kinda short, but very challenging.

I'd like to see it added to the server and see how things go.

Cartman, you'll have to make the .res because I still have no clue how :P

Attachments:
File comment: Hope I did it right :P
melleemadness.rar [13.2 KiB]
Downloaded 442 times

Author:  cartman-2000 [ Sat Dec 06, 2008 1:13 am ]
Post subject:  Re: melleemadness

you can have it timed base or enemy count based for waves.

Author:  Maskan [ Sat Dec 06, 2008 8:20 am ]
Post subject:  Re: melleemadness

It is well timed, it would kinda suck if they all came at once :P.

I don't know how to make it enemy count though.

Author:  cartman-2000 [ Sat Dec 06, 2008 3:40 pm ]
Post subject:  Re: melleemadness

With enemy count you'd use game_counter entities and multi_manergers to control it.

Author:  Maskan [ Sat Dec 06, 2008 6:42 pm ]
Post subject:  Re: melleemadness

I've been looking for a tutorial so that I can do it right, but in the meantime check out what I've allready done, it's perfectly stable the way it is.

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