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melleemadness http://sc.cartman-2000.net/forum/viewtopic.php?f=17&t=263 |
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Author: | Maskan [ Fri Dec 05, 2008 9:02 pm ] | ||
Post subject: | melleemadness | ||
My first attempt at a wave by wave type defence map. You'll have to kill things quickly so that there are not to many monsters on the map at one time, although I was able to do this by myself so it should not be a problem. I wish I knew how to make the next wave start only when all the other monsters are dead... Due to the aformentioned problem, I could not figure out a way for the map to end, so it's essentially an RTV map It's kinda short, but very challenging. I'd like to see it added to the server and see how things go. Cartman, you'll have to make the .res because I still have no clue how
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Author: | cartman-2000 [ Sat Dec 06, 2008 1:13 am ] |
Post subject: | Re: melleemadness |
you can have it timed base or enemy count based for waves. |
Author: | Maskan [ Sat Dec 06, 2008 8:20 am ] |
Post subject: | Re: melleemadness |
It is well timed, it would kinda suck if they all came at once . I don't know how to make it enemy count though. |
Author: | cartman-2000 [ Sat Dec 06, 2008 3:40 pm ] |
Post subject: | Re: melleemadness |
With enemy count you'd use game_counter entities and multi_manergers to control it. |
Author: | Maskan [ Sat Dec 06, 2008 6:42 pm ] |
Post subject: | Re: melleemadness |
I've been looking for a tutorial so that I can do it right, but in the meantime check out what I've allready done, it's perfectly stable the way it is. |
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