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melleemadness http://sc.cartman-2000.net/forum/viewtopic.php?f=17&t=263 |
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Author: | Maskan [ Fri Dec 05, 2008 9:02 pm ] | ||
Post subject: | melleemadness | ||
My first attempt at a wave by wave type defence map. You'll have to kill things quickly so that there are not to many monsters on the map at one time, although I was able to do this by myself so it should not be a problem. I wish I knew how to make the next wave start only when all the other monsters are dead... Due to the aformentioned problem, I could not figure out a way for the map to end, so it's essentially an RTV map ![]() It's kinda short, but very challenging. I'd like to see it added to the server and see how things go. Cartman, you'll have to make the .res because I still have no clue how ![]()
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Author: | cartman-2000 [ Sat Dec 06, 2008 1:13 am ] |
Post subject: | Re: melleemadness |
you can have it timed base or enemy count based for waves. |
Author: | Maskan [ Sat Dec 06, 2008 8:20 am ] |
Post subject: | Re: melleemadness |
It is well timed, it would kinda suck if they all came at once ![]() I don't know how to make it enemy count though. |
Author: | cartman-2000 [ Sat Dec 06, 2008 3:40 pm ] |
Post subject: | Re: melleemadness |
With enemy count you'd use game_counter entities and multi_manergers to control it. |
Author: | Maskan [ Sat Dec 06, 2008 6:42 pm ] |
Post subject: | Re: melleemadness |
I've been looking for a tutorial so that I can do it right, but in the meantime check out what I've allready done, it's perfectly stable the way it is. |
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