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 Strange Map Problem 
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A little problem, when ever i try my map, my sven coop crashes.
Anyone know what i can do?

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Eternityofdarkness


Sat Oct 11, 2008 10:04 pm
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Are you sure you configure Hammer for Sven Coop right? if you didnt, it will crash every time.

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Sun Oct 12, 2008 9:09 am
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Are you getting in missing error when you test the map? Any custom content you use in your map needs to be in the mod as well.

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Sun Oct 12, 2008 12:28 pm
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The configuration settings are fine, Nothing in the map is custom.
I just wanted to test a small jail cell escape.

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Eternityofdarkness


Sun Oct 12, 2008 4:49 pm
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you might not have the texture files
or the map might not be compiled correctly
there could be a leak or something and it won't allow it to finish compiling
post the log

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Sun Oct 12, 2008 6:24 pm
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Theres no problem with the compile, everythings fine, but just crashes sven when i try it out. And errors dont pop up.
Ok i've looked at the log. HLBSP from Zoner's compile says this: MAX_LEAF_FACES

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Eternityofdarkness


Mon Oct 13, 2008 6:29 pm
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that means you either have a huge room
or a texture thats sized really small

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Mon Oct 13, 2008 7:43 pm
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or he put a box around his entire map to fix a leak in the map.

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Mon Oct 13, 2008 7:48 pm
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cartman-2000 wrote:
or he put a box around his entire map to fix a leak in the map.

NOOOOOOOOOOOOOOOOOOOOOOOOO :!: :!: :!: :!:
DON'T
NEVER
DON'T EVER DO THAT
ITS BAD
NO
NEVER

it can slow down the game and compile time.
expert mappers laugh at people who do that

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Last edited by -={.n3wb$~un173d.}=- on Tue Oct 14, 2008 3:08 pm, edited 2 times in total.

Frickin huge font.



Tue Oct 14, 2008 11:48 am
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Don't ever use giant text again to prove a simple point again, either.

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Tue Oct 14, 2008 3:07 pm
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i needed to put an emphasis to not do it

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Tue Oct 14, 2008 5:41 pm
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impcnrd wrote:
cartman-2000 wrote:
or he put a box around his entire map to fix a leak in the map.

NOOOOOOOOOOOOOOOOOOOOOOOOO :!: :!: :!: :!:
DON'T
NEVER
DON'T EVER DO THAT
ITS BAD
NO
NEVER

it can slow down the game and compile time.
expert mappers laugh at people who do that

that count with the sky texture? its nesscary, but it does have to go around the map. if this means im a noob a lot of maps were made by noobs

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Wed Nov 19, 2008 8:07 am
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yes it counts for any block of any texture
and no a bunch of maps are not made by noobs
i've decompiled some before
that had had any possible exits or map transitions or sky and open areas where those parts are closed
they aren't just a giant box around the map

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Wed Nov 19, 2008 12:46 pm
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yes it does, as sky texture brushes go against the leaf count like other brushes, having a sky brush box go around an entire map is what is most likely to cause the MAX_LEAF_FACES error.

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Thu Nov 20, 2008 9:20 am
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