Cartman-2000's Sven Co-op server forum
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Strange Map Problem
http://sc.cartman-2000.net/forum/viewtopic.php?f=18&t=184
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Author:  NinjaVayne [ Sat Oct 11, 2008 10:04 pm ]
Post subject:  Strange Map Problem

A little problem, when ever i try my map, my sven coop crashes.
Anyone know what i can do?

Author:  NinjaBunny [ Sun Oct 12, 2008 9:09 am ]
Post subject:  Re: Strange Map Problem

Are you sure you configure Hammer for Sven Coop right? if you didnt, it will crash every time.

Author:  cartman-2000 [ Sun Oct 12, 2008 12:28 pm ]
Post subject:  Re: Strange Map Problem

Are you getting in missing error when you test the map? Any custom content you use in your map needs to be in the mod as well.

Author:  NinjaVayne [ Sun Oct 12, 2008 4:49 pm ]
Post subject:  Re: Strange Map Problem

The configuration settings are fine, Nothing in the map is custom.
I just wanted to test a small jail cell escape.

Author:  impcnrd [ Sun Oct 12, 2008 6:24 pm ]
Post subject:  Re: Strange Map Problem

you might not have the texture files
or the map might not be compiled correctly
there could be a leak or something and it won't allow it to finish compiling
post the log

Author:  NinjaVayne [ Mon Oct 13, 2008 6:29 pm ]
Post subject:  Re: Strange Map Problem

Theres no problem with the compile, everythings fine, but just crashes sven when i try it out. And errors dont pop up.
Ok i've looked at the log. HLBSP from Zoner's compile says this: MAX_LEAF_FACES

Author:  impcnrd [ Mon Oct 13, 2008 7:43 pm ]
Post subject:  Re: Strange Map Problem

that means you either have a huge room
or a texture thats sized really small

Author:  cartman-2000 [ Mon Oct 13, 2008 7:48 pm ]
Post subject:  Re: Strange Map Problem

or he put a box around his entire map to fix a leak in the map.

Author:  impcnrd [ Tue Oct 14, 2008 11:48 am ]
Post subject:  Re: Strange Map Problem

cartman-2000 wrote:
or he put a box around his entire map to fix a leak in the map.

NOOOOOOOOOOOOOOOOOOOOOOOOO :!: :!: :!: :!:
DON'T
NEVER
DON'T EVER DO THAT
ITS BAD
NO
NEVER

it can slow down the game and compile time.
expert mappers laugh at people who do that

Author:  -={.n3wb$~un173d.}=- [ Tue Oct 14, 2008 3:07 pm ]
Post subject:  Re: Strange Map Problem

Don't ever use giant text again to prove a simple point again, either.

Author:  impcnrd [ Tue Oct 14, 2008 5:41 pm ]
Post subject:  Re: Strange Map Problem

i needed to put an emphasis to not do it

Author:  NinjaBunny [ Wed Nov 19, 2008 8:07 am ]
Post subject:  Re: Strange Map Problem

impcnrd wrote:
cartman-2000 wrote:
or he put a box around his entire map to fix a leak in the map.

NOOOOOOOOOOOOOOOOOOOOOOOOO :!: :!: :!: :!:
DON'T
NEVER
DON'T EVER DO THAT
ITS BAD
NO
NEVER

it can slow down the game and compile time.
expert mappers laugh at people who do that

that count with the sky texture? its nesscary, but it does have to go around the map. if this means im a noob a lot of maps were made by noobs

Author:  impcnrd [ Wed Nov 19, 2008 12:46 pm ]
Post subject:  Re: Strange Map Problem

yes it counts for any block of any texture
and no a bunch of maps are not made by noobs
i've decompiled some before
that had had any possible exits or map transitions or sky and open areas where those parts are closed
they aren't just a giant box around the map

Author:  cartman-2000 [ Thu Nov 20, 2008 9:20 am ]
Post subject:  Re: Strange Map Problem

yes it does, as sky texture brushes go against the leaf count like other brushes, having a sky brush box go around an entire map is what is most likely to cause the MAX_LEAF_FACES error.

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