Cartman-2000's Sven Co-op server forum
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Testing minimum players for regualar xp rate
http://sc.cartman-2000.net/forum/viewtopic.php?f=2&t=200
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Author:  cartman-2000 [ Wed Oct 15, 2008 10:13 pm ]
Post subject:  Testing minimum players for regualar xp rate

I've added some code that restricts how much xp you get while playing by your self on the server, but as soon as someone else joins you will get what you normally do.

I've done this to combat some of the xp whoring by some people playing by them selves in the wee hours of the morning. Some people I've seen get on the server very early and play by them selves for a couple hours just to gain xp.

Author:  impcnrd [ Thu Oct 16, 2008 2:01 pm ]
Post subject:  Re: Testing minimum players for regualar xp rate

NNNNNNNNOOOOOOOOOOOOOOO!!!!!!!!!!!
when i wanna play and no one's on the server
i wanna vote osprey and get as many lvl's as i can possibly get
i mean don't
:lol:
lol
just joking
i don't play much anymore cuase i magically got much more busier
or i'm playin another game
idk
well make it the other
so when like 20 noobs get on the server after 5
they get absolutly no xp
oooh
and make it so that 180+ lvls
or just a verteran player aka my self
lvl twice as fast
same with medals
noobs need 100 for a new medal
forum users get 5 lvls for a new medal
but these are just ideas

Author:  -={.n3wb$~un173d.}=- [ Thu Oct 16, 2008 2:43 pm ]
Post subject:  Re: Testing minimum players for regualar xp rate

Yeah, good idea. This mod is called Sven-Coop Experience Mod, after all, and not Sven-Individual-Power-Leveling Mod.

Author:  impcnrd [ Thu Oct 16, 2008 4:23 pm ]
Post subject:  Re: Testing minimum players for regualar xp rate

oh thats what SCXPM stands for
well
i don't trust names
+
we should like
password protect the server
or atleast unsecure it
i mean what ways can you cheat in sven
honestly
i've never heard of a sven aim bot

Author:  cartman-2000 [ Thu Oct 16, 2008 6:25 pm ]
Post subject:  Re: Testing minimum players for regualar xp rate

those that get vac banned aren't good players in general, and would most likely cause problems on the server.

Author:  impcnrd [ Fri Oct 17, 2008 12:17 pm ]
Post subject:  Re: Testing minimum players for regualar xp rate

you know what would suck so much
if you start a server, and forget that its vac secured
and you cheat on your own server
and then get perm banned from your own server
that would suck so bad

Author:  cartman-2000 [ Tue Oct 21, 2008 1:26 pm ]
Post subject:  Re: Testing minimum players for regualar xp rate

I guess the popularity of my server is such that something like this won't work very well for it. Even though I don't really like it when people get on for a couple hours in the morning to just get xp, they can help the server get players in the morning, if they stay on long enough, with this those players won't stay as long, so I'd get fewer players in the morning on my server.

Author:  Maskan [ Sat Nov 15, 2008 12:25 am ]
Post subject:  Re: Testing minimum players for regualar xp rate

Alot of people stay up all night, like myself, and end up playing by themselves just because no one else will join :P It truly is not their fault that they are alone.... But if they are playing all EXP maps it is their fault :P

I play the tox maps when I'm alone... Hard maps but tons of exp by the end of them and they seem perfectly stable when I'm alone in them.

Author:  NinjaBunny [ Wed Nov 19, 2008 8:01 am ]
Post subject:  Re: Testing minimum players for regualar xp rate

I play classic when its myself/with 1, maybe 2 noobs. I got like 10 levels once on it, and it took like 20 minutes.

Author:  cartman-2000 [ Thu Jan 29, 2009 4:12 pm ]
Post subject:  Re: Testing minimum players for regualar xp rate

I reinstated it, but differently then it was done the first time, there is no message saying that there is reduced xp and it kicks in if your the only player on and have more then 100 frags, after 100 frags you only get 1 xp per frag until someone else gets on.

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