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Replace anims? http://sc.cartman-2000.net/forum/viewtopic.php?f=20&t=424 |
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Author: | The alien [ Fri May 01, 2009 9:24 pm ] |
Post subject: | Replace anims? |
Yes, yes I know there is a thread about decompiling models to fit SC4 anims but Marb used MS3D while I have GMax and I dunno how to decompile models with Gmax. So could you dl these models and replace the anims with SC4s? plox :c http://www.svencoop.com/forums/showthread.php?t=29909 |
Author: | impcnrd [ Sat May 02, 2009 4:55 am ] |
Post subject: | Re: Replace anims? |
dude milkshape can decompile and recompile models for you pm me if you do get milkshape i need to talk to you if you have it |
Author: | The alien [ Sat May 02, 2009 8:55 am ] |
Post subject: | Re: Replace anims? |
Well I got GMax, I was gonna use that but I dont think it can import .mdl files |
Author: | cartman-2000 [ Sat May 02, 2009 11:27 am ] |
Post subject: | Re: Replace anims? |
you don't need to import it really if you are doing a simple anim replacement. |
Author: | impcnrd [ Sat May 02, 2009 2:17 pm ] |
Post subject: | Re: Replace anims? |
you can't import with gmax now lets talk about the format .mdl the first use was in quake as .md or md1 can't remember then it was .md2 for quake also you can assume these are like .zip or .rar files becuase when what you reallly do when you compile them is taking the listed animations from the .qc text file and the actual animation .smd files and packing them into the .mdl for better organization and so that the game can read the file and read the animation what goes into a .mdl 1. most important is the .qc its the text file that states what the anims are, where the hitboxes are, and many other things which i don't know how to do 2. the .smd file, these are the anim files, you need one .smd file though that is the reference, what the model is with no anim, you call this file in the .qc file 3. the skin textures also get packed into the .mdl, thats why its so easy to change model skins, if the name has "CHROME" the game will assume a chrome like rendering for that texture now get milkshape and pm me when you do milkshape will allow you to modify the smd's while importing them and exporting them for actual anims, which i don't know how to do i use this program characterfx thats free |
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