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How to make SCRIPTED SEQUENCES!!!!!
http://sc.cartman-2000.net/forum/viewtopic.php?f=21&t=408
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Author:  The alien [ Mon Apr 20, 2009 9:49 pm ]
Post subject:  How to make SCRIPTED SEQUENCES!!!!!

Alright, spawn a barney monster and a scientist monster(monster_barney,monster_scientist)
Name the barney "barney 1" and the scientist "sci 1."
After that, make two blocks(each far away from each otehr so you dont trigger both) with the aaatrigger texture, and make them an "trigger_once"
name the one of the trigger blocks "trigger 1" and the other block "trigger 2"
Now, spawn two "scripted_sequence(s)" and name one "ai 1" and the other "ai 2" and have the ai 1 target trigger 1 and have ai 2 target trigger 2.


Go into trigger 1 and make it target ai 1 and trigger 2 target ai 2...simple. Now go to the barney and scroll all the way down in the propeties menu and choose "Animated Sequence(editor)" and I chose "barn_Wave" for my sequence but choose w/e you whant. Now go to ai 1 and choose "target monster" and type in barney 1. Then go to action animation and type in your animation you whant barney to perform (Like barn_Wave for me). Then go to flags and check mark repeatable.

Now that should work for barney now for the scientist. Just do what you did with barney sequence but rename and replace some things. Im pretty sure you can figure it out.

Note:I chose "ceiling_dangle" for the sci sequence, but you can choose w/e.


If you either got one to work or couldn't get both to work post a reply. you can post feedback idc.

I'll also include the map I did for it so you can check it out.

:look:
Attachment:
scriptedsequences.zip [1.81 KiB]
Downloaded 449 times

Author:  impcnrd [ Wed Apr 22, 2009 6:58 pm ]
Post subject:  Re: How to make SCRIPTED SEQUENCES!!!!!

its best, for more complecated levels
to use multimanagers
and a lot if its a complicated story

Author:  The alien [ Wed Apr 22, 2009 7:00 pm ]
Post subject:  Re: How to make SCRIPTED SEQUENCES!!!!!

Ah, I learned it so i jsut wanted to pass on the knowledge. Plus, I dont think it needs to be used for complicated levels only. What if someone made a small map and had evreyone jsut about in there a scripted sequence and used a multi manager.

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