Just something to pass along that was discovered by playing around with various console settings recently.
If you're having trouble hearing folks using microphones (as many people tend to have somewhat lousy mics that aren't very loud), try entering the following commands in your console:
voice_maxgain 50 voice_avggain .09
Please note it's been found that these can make the newer versions of fmodex.dll (that's the dll that keeps making 4.0b crash all the damn time) a little more unstable, but seem to work fine with the older version (4.20.6).
The second part of the topic is that the much beloved 'stopsound' command has returned, though in a slightly different form. The console command "cl_stopsound" is available as of SC4.06. For those unfamiliar with the command, stopsound is pretty much the only reliable way to kill music embedded into a map and glitched, repeating sound effects. So if you're tired of hearing the looping 'creepy' music on re1 for the hundredth time, you can now make it go away.
Sat May 16, 2009 8:14 am
Marb750
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Joined: Wed Feb 04, 2009 10:16 pm Posts: 41 Location: Kent, WA USA Has thanked: 0 time Been thanked: 0 time
oh, cool - I didn't realize stopsound also worked on music - I use to only use it for the looping noises (especially that annoying rocket sound)
cl_stopsound, FTW!!!
_________________ Unofficial SC4.0b Model Pack I would pimp it in it's own thread here, but every time FF messes me up, I have to go around to everywhere it's posted and fix all of the DL links :/
Sat May 16, 2009 9:27 am
Deadpool
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