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[ 5 posts ] |
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I need like Cartmans Love with this (Done)
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dragon
★★★★★
Joined: Sun Apr 11, 2010 8:39 pm Posts: 144 Location: Sioux City, IA Has thanked: 0 time Been thanked: 3 times
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Im trying to make a Ready gate for a Spleef arena with the options of a 2 or 4 or 6 player gate options
i have player gates with a FLIPFLOP toggle to light up when ready
basicly you hit ready when you are and when the last person pushes ready they all drop
the 2 4 or 6 option is toggled with at a MASTER CTRL table with a Matser Resest/Start all buttons
Below is what i got
(ps This is on another server which is basically a sister server off of Cartman's since Cartman helped ALOT with for me to learn)
Attachments:
File comment: The Dismantled arena
2011-12-24_04.44.02.png [ 1.84 MiB | Viewed 5165 times ]
2011-12-24_04.42.38.png [ 2.17 MiB | Viewed 5165 times ]
_________________ Rawr~
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Sat Dec 24, 2011 2:48 am |
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dragon
★★★★★
Joined: Sun Apr 11, 2010 8:39 pm Posts: 144 Location: Sioux City, IA Has thanked: 0 time Been thanked: 3 times
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Some FREAKING how i got a brain blast.. (prepare to be confused)
So it came to my head. NO you can to odd players its unfair and other reasons and made it only even only use.
Changes From earlier
1. Master Reset was shorting due to my error in backlash(shorting) ways (see above)
2. Added my "Up to 4 players lever to the 2 to 4 option "AND" switch from player 1,2,3,4's "AND" switch
3. Stopped potential shorting
4. Timed Master Reset to Sync perfect with all its nodes
Attachments:
File comment: Revision 2.5
2011-12-24_05.21.21.png [ 2.47 MiB | Viewed 5162 times ]
_________________ Rawr~
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Sat Dec 24, 2011 3:27 am |
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dragon
★★★★★
Joined: Sun Apr 11, 2010 8:39 pm Posts: 144 Location: Sioux City, IA Has thanked: 0 time Been thanked: 3 times
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Ok So im tired and got it to how i want it to act but there is a bug in it with players 5 and 6 node (the 2 farthest circuits)
so here are the finals of the night and maybe when i sleep and get my mind refocused i can get it to a better state with you guys
the warp is '/warp Spleef' in 69.65.40.171:30065 you will spawn in a building but my circuit is outside not that far from it
Please dont make changes unless you post it in here with screen shots ^,.^
_________________ Rawr~
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Sat Dec 24, 2011 4:57 am |
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dragon
★★★★★
Joined: Sun Apr 11, 2010 8:39 pm Posts: 144 Location: Sioux City, IA Has thanked: 0 time Been thanked: 3 times
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Screw all that B.S. above i found a better version now, Its not done though but here is what i have it as of this post.
Competed So far: 1. Player 1 and 2 2. Master Start (over ride all controls)
Attachments:
File comment: Inner Arena
2011-12-26_03.29.15.png [ 1.96 MiB | Viewed 5147 times ]
File comment: Outer Brains
2011-12-26_03.53.34.png [ 1.93 MiB | Viewed 5147 times ]
_________________ Rawr~
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Mon Dec 26, 2011 1:58 am |
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dragon
★★★★★
Joined: Sun Apr 11, 2010 8:39 pm Posts: 144 Location: Sioux City, IA Has thanked: 0 time Been thanked: 3 times
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ITS DONE!!!!!!!FEATURES![*] Master Override to start the game regardless if anyone is ready. [*] 2 Player Ready (must me Even players if no one is on the master stand) [*] [*] Release gates are Time changeable. Code: Rev.10 / Only major problem is the delay is soo long!
Attachments:
File comment: Revision 10.5
2011-12-26_06.25.19.png [ 2.05 MiB | Viewed 5145 times ]
_________________ Rawr~
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Mon Dec 26, 2011 4:36 am |
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