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 melleemadness 
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Joined: Thu Jul 17, 2008 7:03 pm
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My first attempt at a wave by wave type defence map.

You'll have to kill things quickly so that there are not to many monsters on the map at one time, although I was able to do this by myself so it should not be a problem. I wish I knew how to make the next wave start only when all the other monsters are dead...

Due to the aformentioned problem, I could not figure out a way for the map to end, so it's essentially an RTV map :P

It's kinda short, but very challenging.

I'd like to see it added to the server and see how things go.

Cartman, you'll have to make the .res because I still have no clue how :P


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Fri Dec 05, 2008 9:02 pm
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you can have it timed base or enemy count based for waves.

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Sat Dec 06, 2008 1:13 am
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It is well timed, it would kinda suck if they all came at once :P.

I don't know how to make it enemy count though.

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Maskan Rill: A burning flame able to warm the heart of whoever it is near... But also able to consume whatever it desires...


Sat Dec 06, 2008 8:20 am
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With enemy count you'd use game_counter entities and multi_manergers to control it.

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Sat Dec 06, 2008 3:40 pm
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I've been looking for a tutorial so that I can do it right, but in the meantime check out what I've allready done, it's perfectly stable the way it is.

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Maskan Rill: A burning flame able to warm the heart of whoever it is near... But also able to consume whatever it desires...


Sat Dec 06, 2008 6:42 pm
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